Custom Beagle Navigation Controller

You will find how to use Beagle Navigation Controller to handle the server-driven screen state.

Introduction

Beagle Navigation Controller is a class like the UINavigationController, but more focused on handle the server-driven screen state when it starts or finishes.

The method serverDrivenStateDidChange() is the entry point to handle screen state changes.

The default implementation shows an “ActivityIndicator” when the screen is loading and does nothing. When an error happens, you can override this method to handle errors properly.

When overriding, if you want to preserve loading behavior, a “super” implementation should be called or you can customize a loading behavior by yourself.

Parameters

  • State: New state that tells if screen is loading or any error happened
  • ScreenController: Controller that triggered the state change

Check out below the Beagle Navigation Controller class:

open class BeagleNavigationController: UINavigationController {


    open func serverDrivenStateDidChange(
        to state: ServerDrivenState,
        at screenController: BeagleController
    ) {
        switch state {
        case .started:
            view.showLoading(.whiteLarge)
        case .finished:
            view.hideLoading()
        case .success, .error:
            break
        }
    }

}

The ServerDrivenState is an enum that typifies the screen state. See its structure below:

public typealias BeagleRetry = () -> Void

public enum ServerDrivenState {
    case started
    case finished
    case success
    case error(ServerDrivenState.Error, BeagleRetry)
}

extension ServerDrivenState {
    public enum Error: Swift.Error {
        case remoteScreen(Request.Error)
        case action(Swift.Error)
        case lazyLoad(Request.Error)
        case submitForm(Request.Error)
        case webView(Swift.Error)
        case declarativeText
    }
}

Example


class CustomBeagleNavigationController: BeagleNavigationController {

    private var errorView = ErrorView(message: nil) { }

    override func serverDrivenStateDidChange(
        to state: ServerDrivenState,
        at screenController: BeagleController
    ) {
        super.serverDrivenStateDidChange(to: state, at: screenController)
        guard case let .error(serverDrivenError, retry) = state else { return }
        let message: String
        switch serverDrivenError {
        case .remoteScreen(let error), .lazyLoad(let error), .submitForm(let error):
            switch error {
            case .networkError(let messageError):
                message = messageError.localizedDescription
            case .decoding(let messageError):
                message = messageError.localizedDescription
            case .loadFromTextError, .urlBuilderError:
                message = error.localizedDescription
            }

        case .action(let error):
            message = error.localizedDescription

        default:
            message = "Unknow Error."
        }

        if !view.subviews.contains(errorView) {
            errorView = ErrorView(message: message, retry: retry)
            errorView.present(in: view)
        } else {
            errorView.addRetry(retry)
        }
    }
}

let dependencies = BeagleDependencies()
dependencies.navigation.registerNavigationController(
    builder: CustomBeagleNavigationController.init,
    forId: "CustomBeagleNavigation"
)
Beagle.dependencies = dependencies

Now when you instantiating the BeagleScreenViewController, you can pass the controllerId “CustomBeagleNavigation” so that your BeagleScreenViewController use your CustomBeagleNavigationController.

func screenController() -> UIViewController {
    let screen = Screen(
        child: Text()
    )

    return BeagleScreenViewController(
        .declarative(screen),
        controllerId: "CustomBeagleNavigation"
    )
}

Last modified February 11, 2021: create content (#298) (43225e15)